Warren Berger  
author
& journalist

Twitter @GlimmerGuy 

 

Glimmer TOC


The Briefing/Introduction  


SECTION I. UNIVERSAL  

1.   Ask stupid questions   

What is design? Who is Bruce Mau? And, by the way, does it have to be a light bulb?

2.    Jump fences   

How do designers connect, reinvent, and recombine? And what makes them think they can do all these things?

3.    Make hope visible   

The importance of picturing possibilities and drawing conclusions


SECTION II. BUSINESS  

4.    Go deep   

How do we figure out what people need—before they know they need it?

5.    Work the metaphor   

Realizing what a brand or business is really about—then bringing it to life through designed experiences

6.    Design what you do   

Can the way a company behaves be designed?

SECTION III. SOCIAL   

7.    Face consequences   

Coming to terms with the responsibility to design well. And recognizing what will happen if we don’t

8.    Embrace constraints   

Design that does “more with less” is needed more than ever in today’s world

SECTION IV. PERSONAL   

9.    Design for emergence   

Applying the principles of transformation design to everyday life

10.  Begin anywhere   

Why small actions are more important than big plans

The Glimmerati   

The Glimmer Glossary   

Resources   

 


Glimmer cover

Watch the videocast of Glimmer's 10 Design Principles (with music from Hot Tuna).


 

 

 

 

Copyright Warren Berger. All rights reserved. Author photos by Gabe Palacio.

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